|
|
Artículos sobre software gráfico bajo Linux. |
Creating panoramic views using Hugin, Enblend and The Gimp
In this article we show you how to create a panoramic picture using Hugin, Enblend and The Gimp.
Going 3D with Blender: Modeling a clock
In this article we model a clock with Blender.
Tuxpaint: A paint program for kids
Tuxpaint is a paint program (not only) for children and it is great fun!
Going 3D with Blender: Modeling a chest
In this article we model a treasure chest with Blender.
Going 3D with Blender: A room with toys
In this third part of our series about Blender we set our train in a kid's room and model some more toys.
GIMP: Make your own brushes
This article explains the various brush types that Gimp has and shows how to create own brushes.
Photo magic with Gimp
In this article we give you some basic ideas how to improve on your digital photos with The Gimp.
Going 3D with Blender: Very first Steps
Blender is an open source 3D graphics program. In this first article in a series about Blender we look at the very basics and build a stage with sphere and cube on it.
Playing around with Dingbats and The Gimp
This article shows how you can create nice logos and images from Dingbat fonts with just a few clicks.
Hacer magia con las imágenes en la shell
This article explains how to automate image processing with the shell and ImageMagick
Introduction to BORG
BORG is graphical user interface to BMRT, but it is not just a GUI it divides the rendering work across different computers where BMRT is used to render frames.
XMRM : Morphing bajo Linux
XMRM (Multi Resolution Morphing for X) is a morphing program that allows one to create an mpeg video based on the the transformation from one image into another one.
Gimp : Using layers and their masks
Mask layers from Gimp are a really universal tool for all kind of tricks.
Sketch, gráficos vectoriales bajo Linux
The advantages of a vectorial representation over bitmap is that files are smaller and the image can be enlarged significantly without differences in rendering (pixellisation). Sketch is written in Python, an object oriented interpreted programming language.
Las utilidades de selección de Gimp y la corrección de color
This article explains how to use Gimp's powerful selection mechanisms.
Fuentes y motivos con Gimp
This article shows how to use even more fonts and patterns with The Gimp.
Imágenes Pseudo 3D con Gimp
How to use Gimp for 3D graphics
CREAR UN EFECTO DE FUEGO EN GIMP
In this article we show a procedure to create fire effects with The GIMP in five steps
POVRAY IV: Uso de las texturas en Povray
Here we build a study room with different items on the table. We build the scene by extensively using textures.
Renderman III
This article discusses he possibility of modeling and animating a scene using C or C!+
Posicionamiento Básico de la Cámara
Although the positioning is not as intuitive as Pov-Ray, it has an advantage when describing camera trajectories.
Creando y Editando Animaciones con GIMP
Simple techniques to create and edit animations using the Gimp
Design of Recursive Structures. POVRAY III
The author explores the use of iterative structures within POVRAY and the beautiful images that they can generate.
Writing Text with PhotoShop
The graphics corner continues to review and compare two good Image manipulation tools: Photoshop and Gimp. Our reviewers explore the creation of text banners.
POVRAY II: Basic Notions
This is the second article on a series about Povray. This time we review some general concepts and start describing the basic elements of the language.
RenderMan
Who has not heard of Pixar? Who has not seen "Toy Story"? Pixar developed RenderMan.
Writing Text with Gimp
The graphics corner continues to review and compare two good Image manipulation tools: Photoshop and Gimp. Our reviewers explore the creation of text banners.
MindsEye: 3D Modeling
About 2 years ago, when linux was still very much a hackers operating system, the idea popped up to start work on a renderer/modeler/animation program for Linux.
Graphical Photo composition with The Gimp
A comparison between Photoshop and Gimp
Graphical Photo composition with Photoshop
A comparison between Photoshop and Gimp
POVRAY I: First Steps
This article begins a series about the Povray raytracer.
GLUT Programming: Windows Management
This article explains the usage of the GLUT windows management sub-API
OpenGL Programming: More about Lines
The Author describes more of the line rendering capabilities of OpenGL
GLUT programming:Windows and Animations
GLUT is the GL Utility Toolkit, developed by Mark Kilgard. In this article the author introduces GLUT, and gives us a primer on Windows and Animations handling with GLUT.
What is OpenGL?
This article is the first in a series about OpenGL, perhaps the most successful API for high-end 3D graphics
Páginas
Web mantenidas por el equipo editorial de LinuxFocus
© LinuxFocus |